

Or someone might take a lump of clay and pinch it into a vague X-Wing shape and thus avoid buying more X-Wing expansions. For example, I could see it being a problem if someone kitbashed a couple of TIE Interceptors to have the same wings as standard TIE fighters, as it would be hugely confusing for their opponent. Since the no-modification rule is completely meaningless as far as game mechanics are concerned, I reckon it probably exists for some other reason. If this part of the figure would touch another figure or obstruct its movement, simply add or remove one peg from the base to prevent this situation and continue moving as normal. Some ship figures extend beyond the edge of their base. Well, for one thing, this discussion is probably a better fit for my Revising Official Capital Ship Stats topic.I've obviously got no special insight into Fantasy Flight's decision-making process, but here's the relevant bit from the current edition of FF's tournament rules: Of course, now I want a reworked FarStar, but with having the hangar area on both sides because that looks much better. (Asymmetric version provided for comparison)Īnd that, in a nutshell, just explained to me why it's been kicking around in my head that it needed to be redone, that exterior, apparently, always put me off a bit, and I never realized until this moment the reason why. If I were to redo it, I'd do a version that put a hangar on both sides, but I'd probably also just do the stats as a variant addendum to my re-do of the stock Corellian Corvette. The biggest thing that needs redoing is the exterior it's so off-puttingly asymmetrical, with one side all bulked out to add the hangar. The CEC Builder will even kick out its stats for you if you are so inclined. "For every person with a spark of genius, there are a hundred with ignition trouble."Īll yours do with it as you wish. I always thought it needed to be redone a bit. Question for you, have you ever considered working your magic on the FarStar Corvette from the DarkStryder Campaign? I might use this as the base for a line of New Republic era military transports that have been kicking around my head for awhile. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. "No set of rules can cover every situation.

My personal preference is to get rid of the sensor dish in favor of a pair of sensor blisters on the front quarter-sections to provide 360 degree coverage in front and to the sides, but I digress. Using RPGGamer's CEC Designer, this is a YT-1930 with the engine block from a YT-2400.

Location: Redding System, California Sector, on the I-5 Hyperspace Route. The Rancor Pit :: View topic - Revising Official Starship Stats
